Up to your DM.) One benefit is that you can use Greater Shadow Conjuration or Shades to increase how real it is and raise the DC to competitive levels for the rest of your career. Being only partially real has wonky effects (either it's only active on 20% of their turns or it has a reduced effect, such as acting like Slow. This is a spell I use a ton in an urban campaign with my sorcerer to protect my lair, but I use Shadow Conjuration to ignore the 500g cost. Only real advantage the Snake Sigil has is the longer duration of captivity (compared to unconsciousness from the explosion) as well as the lack of relying on doing enough damage with that one explosion. You want a select group to still be able to read the text? Explosive Runes allows that, the Snake: nope.Others might be there as well? Explosive Runes is, well, an area-explosion.The target might dodge the snake? Explosive Runes doesn't allow a save if you're close enough to read them and only allows saves for those in proximity.If you need the enchanted object intact: use the rod, objects are immune to nonlethal damage. ![]() If you don't need your target alive: just don't use the rod.If you expect to cast this spell more than twice, how about you just grab Explosive Runes as well as a lesser merciful metamegic rod? This is a spell that costs 500 gold to cast once, allows for a save to negate the entire effect, and captures someone who reads the enchanted message alive, giving you several days to come up with a plan on what to do with your captive (assuming he's alone and doesn't have someone nearby to help him). That makes for a total of 84% * 60% = 50.4%, slightly higher than the odds for the base spell. So the shadow version has an 84% chance to make it through the will save, and a 60% chance to make it through the reflex save. So a successful will save only has a 40% chance to negate the spell, meaning the enemy only has a 40% * 40% = 16% chance to negate the spell through the will save. The caster however is a Shadowcaster wizard with Solid Shadows metamagic, so their shadow conjuration is 60% real. Let's assume the enemy has both saves at a +9, so they have a 40% chance to succeed each save. The shadow version has a higher spell level and let's add spell focus illusion, so DC 22. Regular cast is DC 20, enemy has +9 in their save, so they need an 11 or higher to succeed. That's not really a good example, for 2 reasons: 1) the odds aren't usually anywhere near that good for the caster and 2) the shadow version would have a higher DC. /r/3d6 - For character creation, advice and sharing (system agnostic)./r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc./r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs./r/Pathfinder2e - For dedicated Second Edition discussion. ![]() /r/Pathfinder - For Pathfinder Society Organization/Discussion.Other subreddits you might be interested in: Fillable character sheets and intelligent character builders. ![]() Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community.
0 Comments
Leave a Reply. |